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How to get power points in mutants and masterminds
How to get power points in mutants and masterminds













Either the GM can allow the character to make the skill check once every 6 months of game me if he possesses Treatment at a high enough level or the GM could allow the character to recruit scien sts to work on the cure. First, the character needs to perform research to discover the cure, which the GM decides is a DC 30 Treatment skill check.

how to get power points in mutants and masterminds

MilestonesSkill Point Multiplier Personal 2 1 City 4 1.5 National6 2 Global 8 4 Cosmic 12 8įor example, a vaccine for cancer is best represented by a combina on of several elements. Use the following chart to determine final point costs and number of milestones required to complete the goal. Remember that the point of a goal is to change the world, not improve your personal character. However, you may also add skills, advantages, and gear (including headquarters) to be er model your goal. Obviously, in this case, use the Mutants and Masterminds system instead of the Strange Skill genera on. Goals As in Base Raiders, a player who wants to design a goal for his character should first design a superpower to represent the effect of the goal. Higher grade successes indicate more accurate informa on is revealed to the players while lower grade successes indicate par ally incorrect informa on. 14 of Mutants and Masterminds 3rd Edi on) for base inves ga on skill checks. It is recommended that GMs use graded skill checks (p. The GM sets the DC of all skill checks to research a base in secret and it is recommended that the DC for all skill checks be at 15 and higher. Player characters cannot use untrained skills to inves gate bases. 187 can do so with the following modifica ons. 93 of Base Raiders in order to fill out their character’s background.īase Crea on Gamemasters who wish to use the collabora ve base crea on system as described on p. Gamemasters who wish to run a Base Raiders campaign in Mutants and Masterminds but do not need the new systems do not need this guide at all.Ĭharacter Crea on Use the standard character crea on system with the following power levels to represent high, medium, or low power games: High Power: Power Level 10 (150 Power Points) Medium Power: Power Level 8 (120 Power Points) Low Power: Power Level 6 (90 Power Points) It is recommended that player characters answer the five ques ons on p. It will cover suggested modifica ons to the character crea on system, as well as new mechanics for base crea on, goals, power interac ons, and loot.

how to get power points in mutants and masterminds

#HOW TO GET POWER POINTS IN MUTANTS AND MASTERMINDS HOW TO#

Base Raiders/Mutants and Masterminds 3E Conversion Guide - Version 1 This guide will explain how to implement the new systems introduced in the Base Raiders RPG for use in a Mutants and Masterminds campaign.













How to get power points in mutants and masterminds